﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GDLIntegration
{
    public class GolemBehavior
    {
        public Dictionary<string, GolemAction> Actions { get; set; }
    }
    
    public enum ActionType
    {
        Movement,
        Attack,
        Cast,
        Block,
        Property
    }
}
